RACES back

For many races, an additional information packet can be obtained from plot for more details on roleplaying your race.

 

Human

Humans are the standard type of sentient creatures in Midgard…or at least the ones you see. Humans were created by Odin from trees long, long ago, and eventually were gifted with writing (Runes), thus beginning the Runic Era time is commonly measured in in-game. Humans can hail from a variety of lands nowadays, typically from Norway or close by countries.

 

Demifae

Demifae are the result of human and fae relations, or sometimes less magical varieties of the Fae. They are often found living amongst Humans with very few differences. These people are often shunned by society for their more chaotic and magical ways. Most magic users of the lands have fae blood in them. These fae still have strong connections to the land and may be affected by nearby Taints upon the Earth. Most have an aversion to certain metals, such as iron or treated iron (steel, cold iron). They act much like fae as far as Humans can tell, very oddly, often having seemingly meaningless or ridiculous rituals associated with normal actions. It is not known how long a Demifae is capable of living naturally, but quite a while to be sure.

 


Satyr

Wysp

Trollman

Pixie/Nixie

Dark AElf

AElf


 

Satyr

Many Demifae can be recognized as such by a distinguishable physical feature, usually horns in addition to other things (tails, hooves, etc.). These fae are known as satyrs. They are usually the most drunken and raucous fae living amongst the humans…or sometimes just out in the woods. Most demifae that don’t live with humans or fae fall in with these rogues.

 

Required Costume: horns, comfortable clothes or furry legs

Required Skills: 1 rank in any Trade Skill


Wysp

Wysps are typically identified as fae by their pointy ears and often odd coloration/marks. Many Wysps actually fit into Human society well if not rejected initially for obvious differences.

 

Required Costume: unnatural skin colour or glitter or pointy ears

Required Skills: 6 xp worth of Magic

 

Trollman

These fae trolls are known to be the strongest amongst demifae. Most of these have a work relationship with humans, farms, or mills. Mills especially, as many love to work there. If insulted, though, these fae act as most would, quitting their job, cursing the place, tormenting the people, and leaving…perhaps to take up adventuring… Trollmen must be fighters.

 

Required Costume: slight green tinted skin or old appearance, work clothes (often with tools)

Required Skills: 1 Attack or 1 Defense, 1 Strength, 1 rank in any Trade Skill

 

Pixie/Nixie

Pixies (and their aquatic cousins, Nixies), are smaller winged fae creatures most likely the closest to full blooded fae creatures. Most cannot use their wings to fly, but like to fancy themselves able to. They are energetic and fast paced creatures of Air (and/or Water), Nixies being a little slower paced and more mysterious. Nixies are amphibious. These fae, especially Pixies, cannot stand to see things confined against their will. They may purchase True Magic releasing spells, such as Free Limb (4xp), Unensnare (4), Unbind (8), Free (16), and Liberate (26).

 

Required Costume: (Pixie) White or translucent wings, skimpy thin lightweight bright or light colored clothes, light blue or yellow/gold swirls across face and/or body. (Nixie) translucent, light blue or light green wings, light blue or green tinted skin with blue swirls across face and/or body, green-ish clothes good for swimming

Required Skills: 1 Dodge, cannot start with extra body points (can only spend as much XP on Body as spent on their Magic – Air for Pixies, Water for Nixies), no Bindings, 1 Free or 2nd Dodge, Theft Skill or 2 Free Limbs


Dark Aelf

This variety of fae is typically very sneaky and mean. They cause the condition “aelf shot” from Norse lore. In addition to their malevolence, they are also powerful and extremely gold-greedy smiths.

 

Required Costume: short, black skin, white hair

Required Skills: Smith 10, Weapon Skill, 1 CHA poison

 

Elf

Elves are the least noticeable of fae, often closely resembling Humans except one trait, such as pointy ears or a tail. Other types of demifae are usually similar to elves.

Required Costume: pointy ears, tail, or approved replacement

Required Skills: none

 

Lesser One

Lesser Ones are a rarer type of sentient being resembling a human with the features and abilities of an animal (usually a mammal). It is not certain how these creatures came to be, but they usually come from others of their own kind (occasionally from relations between a human and a lesser one). Most Humans consider Lesser Ones inferior, and often use them as slave labor. Many Lesser Ones do not trust humans. Lesser Ones can be found in many lands, but for some reason tend to gather closest to the game area. Lesser Ones must act according to their race and have appropriate makeup, as well as having skills appropriate for their race. Almost all Lesser Ones must be fighters. The following are recommendations, in no way a complete list: Wolf (attack, hunting), Bear (body, defense), Boar (attack, defense), Cat (dodge, attack), Rat (dodge, scavenger, not dis/arm traps), Rabbit (dodge), Cow (body, no dodges)