The Pale
The natural world is filled with free spirits; they dwell in the earth and stone, the wind and water, and in the trees and creatures all around us. The boundary that seperates their world from ours is called the Pale. The ways of the Pale are the ways of natural law, of the land wild, uncorrupted and free of the bindings and ravishes of the civilized hands of the Gifted Races.
Before cities, before the Courts and the Gods, there was the Pale - the dwelling place of animal, plant and natural spirits, and of the Three Brothers.
The Three Brothers are the Green Man, who stands for Courage and Compassion, the Grey Man, who stands for Truth and Vengeance, and Lord Oberon, now called the Gold, who stood for Creativity and Passion. Lord Oberon was destroyed long ago by the Fey-Killing Sword, and what remains of his essence is embodied within the unicorns.
The Green is associated with spring, growth, renewal and life. It is the ascending half of the life-cycle of nature, and those who follow the Green seek strength and serenity to guide, teach and remember. The Green Man is the Lord of the Weald; his druids call upon the Sphere of Weald.
The Grey is associated with winter, decay, change and death. It is the descending half of the natural cycle, and those who follow the Grey seek truth and vengeance to protect the natural world and visit retribution against those who would despoil it. It is thought that the Grey Man's followers call upon the Sphere of Gloaming.
The Gold is associated with passion, love, creativity and diversity. It is the realm of the song and rhythm of nature, and those who seek to follow the Gold trust the paths of their heart and passions to lead them along with the natural rhythms of life. There are those who have dedicated themselves to regaining this path, lost since Oberon's death, and they believe it was once linked to the Sphere of Chimera.
The Animal Lords of the Leindrel Elves and the Shoathri also dwell in the Pale. Some are Green, some are Grey, and then there are others who have become corrupted, lost, or who are too far from the basic natures of the Gifted Races to understand fully.
The Leindrel and the Shoathri are marked by the spirit who claims them; the Leindrel bear the green mark of the Forest and the Shoathri bear the red mark of the Blood Hunt. The marks appear on the face, usually indicative of the spirit of their particular Animal Lord.
The commonly known Animal Lords are:
Bayastri the Cat
Choenta the Crow
Skaleen the Rat
Tlurolo the Boar
Urugar the Wolf
While there are rumors of other Animal Lords (such as Fox, Lizard, Bear, Snake and Hyena), it is exceptionally rare to even hear mention of their names. No player may initially create a character marked by one of these other, rarer Animal Lords.
The followers of the Pale - be they Druids, Shamans, Rangers or Beastmasters - have studied arts, skills and spells that allow them to call upon the aid of the Animal Lords and natural spirits.
Druids, Green or Grey, study magics that nurture and protect nature, and they commune with natural spirits. Rangers learn protection and defense, tracking, hunting and other special skills depending on their nature. Shamans speak with their ancestors and the spirits of the dead, learning magics and wisdom long forgotten. Beastmasters take Animal Spirits as their totems to learn from them the natural skills of predators and hunters. Arch Druids, like High Priests, are leaders and teachers in the Pale community, and posess more advanced experience and learning.
The Green, Gold and Grey each emphasize different teachings, skills and practices.
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