Adventure Days
An Adventure Day is an in-character event with no overnight stay. The times of the individual events may vary, but generally begin sometime between 10:00 AM and noon on a weekend day and end sometime between 6:00 PM and dusk that same day.
Some Adventure Days will take the form of "Module Days." A module is a tiny storyline in itself, usually with a clear goal at its start and a marked conclusion. A typical module on an Adventure Day will last about anywhere from 1 to 3 hours. On a "Module Day," parties of usually no more than 7 persons are asked to call and pre-register for a time slot to attend a module with a typical duration of about 2 hours. The party comes to the event site, attends their module, and that's that.
There are other types of Adventure Days, however, which last all day. All the Player Characters gather together in a central area, and they start their involvement with storylines from there. Roleplaying and challenge encounters may approach the PCs outright, or they may be hidden in the woods or other places, waiting to be discovered. This type of event will usually have a central storyline with which all participants can interact at once, as well as several threads and mini-modules, of a 30 minute - 1.5 hour duration.
Adventure Day locations may vary (within 2 hours of Atlanta, Georgia), and are rarely conducted at the same event site as Adventure Weekends. Some Adventure Day sites may not have running water, or may be open to the public as well as NERO players. For this reason, special considerations are usually given to players who must wear make-up to represent their character race. Event announcements will always be accompanied by a description of the event surroundings and advice to players on whether character make-up should be worn, or may be abandoned for the duration of the event.
Adventure Day prices may vary. The price for each Adventure Day will be announced with the event schedule.
Information on where and how to sign-up for Adventure Days will be published as those events are scheduled.
Adventure Weekends
Adventure Weekends are really what NERO is all about, and with only four weekend events scheduled for this season, there's a lot of story to cover in a few short days. Adventure Weekends begin around 10:00 PM on Friday nights, and usually end at noon on Sundays. Participants remain at the campsite and in character for the duration of the event. There are no breaks in the game during meal times or at night. Players may individually step out-of-character for a variety of personal reasons, but the game runs continuously from Friday night to Sunday morning.
Adventure Weekends usually revolve around one central storyline. In the Carrion Scar Campaign, one major storyline is often the holiday which marks the reason for the characters to gather together in the Carrion Scar. Information about these holidays and their accompanying traditions can be found in the Wildlands South Campaign Book. Aside from the central holiday theme, there is a network of large and minor storylines which all weave together with Player Character actions to form the campaign epic. Much like Adventure Days, storylines usually have a goal to them, a problem to be solved, and these may involve participation in modules. They will almost always involve cooperation with other characters in the game, and communication between them.
Wildlands South Adventure Weekends are held at A.H. Stephens State Park in Crawfordville, Georgia, the same site which hosts Tyrangel events. A.H. Stephens State Park is approximately two hours outside of Atlanta, Georgia. For your convenience, we have a Directions page on this site with instructions on reaching A.H. Stephens State Park from a number of different locations.
Membership in NERO Atlanta costs $20. The price for Adventure Weekends is $45. Events costs in Goblin Points with a NERO Atlanta membership are 135 at the door and 105 in advance.
There is a limited amount of sleeping space at events, and for this reason more than any other, players are encouraged to register in advance. The Campaign Committee makes every effort to entertain the participants. Having an idea of how many people will be in attendance, and specifically which characters they'll be playing is extremely helpful in crafting the most entertaining storylines possible. Players who pre-register for their first or second Wildlands Adventure Weekend may even gain special benefits for their character. Please click here for details.
Information on where and how to sign-up for Adventure Weekends can be found on the Event Registration page on this site.
Specialty Events
During the run of the campaign, there may be some Specialty Events such as nighttime Adventure "Days" which run from 6:00 PM - 6:00 AM over a Saturday night; Quest Modules for special storylines which cannot be run during normal game time; feasts; war days; and other events which don't fit the normal mold. The Campaign Committee works to make the game as entertaining as possible for players, and part of that is hearing player suggestions and "Wish Lists." If you and your friends would like to suggest or request a Specialty Event, please contact the Campaign Director to make your proposal.
Specialty Events are not part of the normal Event Schedule. As they are planned, information on their location, price for the event, theme and other needed information will be made widely available to Wildlands South players.

Wildlands South is part of NERO Atlanta.
Wildlands South and NERO are the trademarks of NERO International Holding Company, Inc.
NERO Game System © Copyright 1987-2001 by NERO International Holding Company, Inc.
Updated: April 10, 2003