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Venue Style Sheet
and Local Character

The Hollow Men
We are the hollow men
We are the stuffed men
Leaning together
Headpiece filled with straw. Alas!
Our dried voices, when
We whisper together
Are quiet and meaningless
As wind in dry grass
Or rats' feet over broken glass
In our dry cellar

Shape without form, shade without colour,
Paralysed force, gesture without motion;

Those who have crossed
With direct eyes, to death's other Kingdom
Remember us -- if at all -- not as lost
Violent souls, but only
As the hollow men
The stuffed men.
(T.S. Eliot, "The Hollow Men")

Venue Sheet Information

Player Information

Venue Name:
Magic City / Tragic City (Mortal's Venue)

Venue Type:
This is the Camarilla Mortal (aka "Hunter") Live Action Roleplaying game (LARP) for Birmingham, AL. It uses the Camarilla rules supplement and White Wolf’s Mind’s Eye Theatre system, including the Laws of the Hunt and Laws of the Hunt Player’s Guide.


The Hunter LARP runs one a month, as announced.

Theme and Mood:
This Hunter’s LARP will focus on a feel that crosses "X-Files" with the movie John Carpenter’s "Vampires." Most "monsters" will be NPCs, though cross-venue interaction may occur with the permission of the Domain Storyteller and/or Regional Storyteller, such as when a severe breach of the Kindred Masquerade or Garou Veil occurs. (No, this is not a game of "kill the other venue’s PCs).


Character Restrictions:
To help "flesh out" the new venue and bring the right ambiance to local play, local players will work under both the limitations of the Camarilla Sanction venue and a few minor restrictions (e.g., no Ventrue ghouls or FBI agents for local players). A player may appeal a local restriction to the Venue ST. Local VST cannot lift Camarilla restrictions, however.

For example, player Glas asks the VST if he can play a Federal Marshall operating under disgrace; VST Tom says "Yes, I'll allow that." Then, after reading Laws of the Hunt Players Guide, Glas also asks for 5 beginning spells and 5 background traits, which are not allowed under the Camarilla ruleset. VST Tom points a stern finger at Glas and says "No biscuit!").

Locally Prohibited Character Types
Because this is a new venue, the following player character types are not currently allowed for Birmingham players:

Character Types Requiring RST Approval
Any character with True Faith in the Hunter’s venue requires RST approval. (Yes, it is more common in the World of Darkness than many DST-approval Clans and Kiths - but we have to integrate this into the global Camarilla LARP). Please consult with your VST and CST if you are interested.

Experience and the Unusual Person
The Hunter’s venue is a game of ordinary people in extraordinary circumstances. To simulate the "edge" that the ordinary person walks when confronting the World of Darkness, "unawakened" mortals receive 2 xp per game in Birmingham and 2xp per comprehensive downtime report. Sorcerers, kinfolk, and other "partially awakened" mortals receive 1 xp per game locally and 1xp per comprehensive downtime report.

Type of CritterMin. MCMax. Attributes*Max. WillpowerXP/GameXP/DowntimeComments
Ordinary Mortal1+8 traits3 traits22Ordinary mortal.
Neophyte Psychic / Sorcerer1+8 traits3 traits11Must have Basic numina.
Partially Awakened Mortal4+9 traits5 traits11Must have Intermediate numina.
Garou Kinfolk**1+9 traits5 traits11Must purchase Kinfolk Merit. Must have RST approval to interact with Garou.
* Including Physical, Social, Mental, Faith, and Humanity traits.
** Must be Bonegnawer or Glasswalker Kinfolk.

Character Creation
Mortal character creation follows Laws of the Hunt, but uses the expanded Sorcery Praxes found in Laws of the Hunt Player’s Guide. Please see your VST for help in creating characters with psychic numina or sorcery praxes.

Beginning Statistics
Attributes: 6/4/3
Abilities: 3
Willpower: 1
Backgrounds/Influences: 1
Humanity: 4
Free Traits: 7 (5 for characters with an Association)

Experience/Free Trait Costs
Primary Characters receive 5 experience points per player Member Class.

ExperienceFree TraitsExpenditure
2 x traits1 x traitsBuy Merits / Buy off Flaws
See VSTSee VSTOther
* Government agents may spend 1 experience per Influence, up to 4 levels per Influence.

To keep local game balance, certain associations are not allowed for new local characters. For example, FBI agents are not allowed, but sheriff's deputies are.

Sorcerous Praxes:
Please consult with the VST for the costs of various praxes. The Camarilla character creation method uses the extra praxes listed in Laws of the Hunt Player’s Guide instead of the combined praxes listed in Laws of the Hunt, but uses the Laws of the Hunt creation method (i.e., only 1 background trait and no beginning spells). Also, the starting with the second socerous praxis, all additional praxes cost 4 experience for a basic spell and 8 experience for an intermediate spell.

Allowed Praxes:
Certain associations of sorcerers focus on certain praxes. When purchasing a sorcerous praxis for a new character, characters of AOAR and the local Circle of the Iron Hills must purchase spells and rituals from the praxes listed below.

Proxy Play:
Players who want to send their characters to a game which they cannot attend may "proxy" their character to the storyteller, a narrator, or another player. Because no-one knows a character as well as the player who plays it, the risk of character loss or death during Proxy play is significant. Players must have the approval of all concerned STs before proxying, including their own ST and the receiving ST.

Characters are assumed to be able to move by foot or public transportation around Birmingham. Characters may need additional travel arrangements to travel elsewhere (e.g., Resources or Transportation influence).

Character Sheets and Challenges:
You lose all challenges if you do not have your character sheet. Avoid making challenges in front of non-players. Be discreet. Thank you!

Brief of Storyteller Information

Intrigue: 2
Action: 5
Mystery: 3
Drama: 3
Darkness: 4