Rules and Playtests
Offical Nero 8th edition rulebook. 8th edition errata, released on March 6, 2003. New to NERO or LARPing? Then visit our new player section. Frequently Asked Questions from the players Playtests Currently used in Nero East Tennessee:
Formal Cantrips
v4.1 (1/9/2001) Current ruling on Magic Item slots playtest for this chapterTo attune a magic item you, you must spend one uninterrupted minute of concentrating on the item. Once an item is attuned to you it will stay attuned to you until one of two conditions are met: Either you spend a minute unattuning yourself from the item, or someone else attunes the item to themselves. The item MUST be in your possession in order for you to attune it. This means that even if you lose possession of an item, it still remains attuned to you unless someone else attunes it to themselves. All magic items retain their properties, even if not currently attuned to anyone (rendered, spirit linked, delimit, etc.) If an item has a delimit, then any attempts to attune it to yourself will fail unless you meet the requirement(s) of the delimit(s). Weapons and armor that are magic items may not be used in any way until they are attuned. Ex: If you pick up a shield that is rendered, and someone swings their weapon at the shield before you have a chance to attune it, you will still take the damage, even if you have the shield skill. |